Testing Method & Bug Taxonomy

All 433 bugs grouped by problem type, showing how crashes, mechanics, compatibility, localization, and visual issues are judged.

Thirteen categories, four hundred and thirty-three bugs, sorted so the longer the list the higher up it sits. The largest categories are the ones authors should triage first.

How to read this taxonomy

Each bug is tagged with one to three category labels when filed; the table below is the running count. I work through them in the same order: crashes look at the process, mechanics look at item behaviour, localisation looks at text per language, visual looks at textures and UI.

The taxonomy is not a naming problem. It is turning scattered feedback into a list authors can sort and triage. House rule №4
  1. Spec mismatch

    tag spec-mismatch

    Actual behavior not matching the docs (tooltips, guidebook, wiki, mcmod.cn).

  2. Mechanics

    tag mechanic

    Item/block interactions, enchantments, and buffs not behaving as expected.

  3. Visual / texture

    tag visual

    Textures, colors, fonts, UI layout, and text legibility.

  4. Entity / AI

    tag entity-behavior

    Entity AI, pathfinding, attack/tame/breed/die lifecycle, spawn conditions, and mounting.

  5. Animation / camera

    tag animation

    Action differences across camera modes, screen shake, mount height, and model clipping.

  6. Loot / drops

    tag loot-drops

    Loot tables, silk-touch, fortune/looting modifiers, and ore-drop correctness.

  7. Recipes / crafting

    tag recipe

    Crafting, brewing, and composting recipes — whether they work and produce the right output.

  8. Shader compatibility

    tag shader

    Particle, glow, and custom rendering under Iris / Optifine shaders.

  9. Cross-mod compatibility

    tag mod-compat

    Interactions when installed alongside common mods (CarryOn, Cold Sweat, Serene Seasons, ToughAsNails, Legendary Survival Overhaul, Alex's series, etc.).

  10. Crashes

    tag crash

    Issues that crash the client or server, kick the player from a save, hang the game, or corrupt the save.

  11. Achievements / progression

    tag achievement

    Advancement trigger conditions, mis-fires, and the new-save auto-unlock class of bugs.

  12. Localization

    tag i18n

    Missing strings, mistranslations, and inconsistent terms across zh-cn / zh-hk / zh-tw / ja.

  13. Multiplayer / sync

    tag multiplayer

    Server vs client divergence — state, tick, and entity sync.